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Enough shadows, let's shed some light on our plans

posted May 24, 2013, 7:18 PM by Skyler Kistler   [ updated May 24, 2013, 7:21 PM ]
It's time we shared our projects with you all, and the plans we have for them at this moment in time :) These are all subject to change.

The Forest Sword Trilogy:
Zombie survival, pick up and play arcade game. Already released, when we have some down time we will update this to make it feel more complete.

Open world RPG, with themes from the Elder Scrolls and Legend of Zelda, but of course with our own ideas on these formulas. Short excerpts of the story will be released slowly on this website. I don't want to commit publicly to a release date but we do have one in mind ;) 

TBN (to be named)-
Sequel to Aequor, we've had this game in mind for a while but as it turns out it's strikingly similar to the new Bioshock. Which is no fun. So this entire part needs to be rethought most likely to preserve originality.

TBN (to be named)-
2d puzzle platformer, we have quite a few concepts in place but nothing solid worth announcing publicly.

Ignite (to be renamed to match the game theme and prevent confusion with EA's new sports engine)-
A multiplayer team-based randomly generated castle infiltration game. The game mechanics for this are laid out, alphas for the modified forest sword engine are in place. If this sounds too good to be true, or out of our scope of capability, then prepare to be amazed because all of the  coding-difficult bits are already done or prototyped in a manner that will lead to usable systems. We are particularly excited about this game because we hope to have it out by the end of summer :)

P.S. were experimenting with different terrain art directions
bordered blocks