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Beta 1.0.4

posted Jan 29, 2013, 1:48 PM by Skyler Kistler   [ updated Jan 29, 2013, 1:52 PM ]
This week's build is a bit lacking on the face of it, but only because a lot of stuff I worked on is either boring albeit important and necessary or it's just not ready yet. Along the boring side is much faster terrain rendering (basic frustum culling that needs some work to improve it's accuracy) and MUCH faster world loading and terrain generation. I also worked on ambiance stuff for the minigame we're working on which is good and all but not done yet. 

However I did work on my island generator and it's pretty much done as far as the island part goes. I still need more interesting terrain but the actual random island shaping is done :) That's set to default right now and can't be changed without a code change but I don't think it will bother too many people, the islands are epic.

Stay tuned for updates on the minigame, I'll definitely have some screenshots out during this coming week.
-Hack

P.S. How to make old maps work with the different sea level-
Go into data/maps/YourWorld.map and add in the line 
seaLevel: 8 
for 1.0.2 maps or
seaLevel: 24
for 1.0.3 maps
after the height and width lines.

P.S.S. You might want to turn up your render distance to take advantage of the performance increases. To do that just open data/settings.txt with Notepad or Notepad++ or similar and change the render distance line to something higher. 
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